• To ensure the safe operation of the device it is recommended to read this user manual
    completely before starting to use it.
  • Do not allow the device cable to cause dropping or drowning.
  • Do not use the device if the cable is damaged.
    Avoid that liquids may fall on the device.
  • Use the device under adult supervision.
  • USB 2.0 connection
  • Operating voltage: 5V
  • Operating current: 200mA
  • Working frequency: 13.56Mhz
  • Dimensions:
  • Cable length: 5m
  • Reading distance: 3cm
  • Compatible cards: Mifare classic 1k
  • Supported operating systems:
    • Windows®
    • Linux®
    • Mac OS®
    • Android ™ 3.1 and higher

Real Objects come alive in the room

Magic Table is a new way of interaction in a sensory room opening a whole new world of possibilities in a SHX room. The user can interact with the room by using real objects that will transform the room in a thematic environment related to that specific object.

It is as simple as placing an object on the Magic Table and the whole room will come alive and you will be immersed into a world related to that object. You can create any combination of lighting, images, sounds, vibration, music, effects on the bubble tube, fiber optics, as well as other enveloping effects that will fill the room up so that the users get the most immersive experience.

Move into the jungle, the space, a soccer stadium, or anywhere with just leaving the object on the table. The possibilities are infinite, since this system can be completely customised to create any thematic environment you want with your own pictures and videos.

 

Therapeutic and educative opportunities…

Magic Table opens up a whole range of therapeutic and educative opportunities letting the user to interact with the room through real objects, such as: toys, clothes, jars with food, trays with different materials, pictures, cards, etc. and associate them any multi-sensory content. It is a great tool for working the attention, interaction, association, memory, cause-effect relation, and language. In this article, you will find some examples of possible activities to do with the Magic Table in a sensory environment. And this is just the beginning!

Download now a guide of 21 Ideas of Activities to do with the Magic Table or the SHX Proximity.

Its operation is easy: the product includes several cards and stickers that can be configured to trigger any SHX content. The SHX program now includes a simple edition area for Magic Table and SHX Proximity to configure and customise each card or sticker. Once it has been configured, approach the object with the card or sticker to the table and the room will show the content and all the multisensory related effects.

Magic Table is a part of the SHX System. Create your own thematic environments in a unique way and let yourself be flooded with light and inspiration!

The device consists of the following elements:

 

1. Magic table with card reader

2. Programed cards

3. Progammable Stickers

4.  Programmable cards

 

STEP 1.

Connect the Magic Table  to the USB port of the computer where the SHX application is installed.

In case it’s needed, you can use the supplied USB extender with the product (15m).

IMPORTANT: Please exclusively use the supplied extender cable with the product. Using other types of extenders may cause a malfunction.

STEP 2.

Locate the Magic Table in an appropriate place in the room.

Bring the cards or stickers closer to the Magic Table reading area to activate cells or scenes programmed with the SHX application:

 

18 programmable cards and 18 stickers are supplied with the product. By programming the cards or stickers you can associate them with any cell you have created with the SHX software. You can also make a scene you want to work with.

You can customize the cards by putting a label or pictogram that facilitates its function.

The stickers and cards can be attached to any object that is related to the content or the element of the room you want to activate.

Cards which are supplied with the equipment, have already programmed functions:

  • Cards to increase or decrease the volume of the computer.

  • Card to turn off the elements of the multisensory room.

  • (random card) This card allows you to activate a cell of the current scene in a random way.

  • (sequential card) Each time you zoom in on the card, the cells of the current scene will be activated sequentially.

  • (cards 1 to 6) These cards allow you to directly access the first 6 cells of the current scene.

18 programmable cards and 18 stickers are supplied with the product.
By programming the cards or stickers you can associate them with any cell you have created with the SHX software.
You can also make active a scene you want to work with.

 

 

How to program a card with SHX application, to activate a cell?


STEP 1. Enable Edition Mode in SHX Application (File / Edit as in the image below)

STEP 2. Click on the cell to associate the card.

STEP 3. Click on the card recording icon:

The following message will appear to bring the card closer to the Magic Table reader:

STEP 4. Put the card on the card reader. 

STEP 5. Click “ACCEPT” to validate the configuration.

STEP 6. Once you have finished reading, remove the object. 

How to program a card with SHX application, to activate a Scene?


STEP 1. Enable Edition Mode in SHX Application (File / Edit as in the image below)

STEP 2. Click on the Scene tab.

STEP 3. Click on the card recording icon:

The following message will appear to bring the card closer to the Magic Table reader:

STEP 4. Put the card on the card reader. 

STEP 5. Click “ACCEPT” to validate the configuration.

STEP 6. Once you have finished reading, remove the object. 

IMPORTANT NOTICE: 

The cards programmed with special functions that are attached with the equipment, are protected and cannot be reprogrammed.

Card programming


If you want to reprogram a different card, it’s enough to re-record it, following the whole procedure explained previously.

For the maintenance and cleaning of the product take into account the following precautions:

  • Do not hit the  Magic Table with the objects and place it in a stable place where it cannot fall.
  • Avoid that the cable can be damaged or that it may be pulled.
  • Periodically check the cable to make sure it is not damaged.
  • Do not connect the equipment to other types of connections than USB ports on a computer.
  • To connect and disconnect the cable always hold it by its connector. Do not stretch directly from the cable.
  • Avoid that the cable exit is bent or in a forced position.
  • To clean the device, clean it with a cloth lightly moistened with water. Do not use abrasive substances. Always clean with the device disconnected.
  • Do not allow liquids to enter the inside of the switch box as they can seriously damage the equipment.
  • This equipment is not designed for outdoor use.
  • In case of failure do not handle the device.
  • At the end of its useful life, neither the product nor its electronic accessories (such as the USB cable) should be disposed of together along with household waste.
  • To avoid possible damage to the environment or human health that represents the uncontrolled disposal of waste, separate these products from other types of waste and recycle them correctly. In this way, the sustainable reuse of material resources is promoted.
  • Private users can contact the establishment where they purchased the product or with the relevant local authorities to find out how and where they can take it to be subjected to ecological and safe recycling.

1. Can I stick the stickers to metal objects?

It is not advisable because it could interfere with the RF signal

2. How many times can I overwrite a card or sticker?

You can record as many times as you want.

The cards programmed with special functions that are supplied with the equipment, are protected and cannot be reprogrammed.

3. How far do I have to put the card closer so that the SHX Proximity device reads it?

The cards must be less than 5cm far, for the reader to recognize them.

4. Is all the table area able to read card?

Only the central blue circle is able to read cards.

1. Magic Table does not recognize the cards or stickers

 

  • Check if the Magic Table USB connection is correct. Check if the cable is in good condition.
  • Check if the computer is recognizing Magic Table correctly. To do this go to Windows “Device Manager” and check if Magic Table appears as a game device:

In case device is not being detected, try connecting the Magic Table to a different USB port. If the issue persists, try restarting the PC.

  • Open the SHX application.
  • Activate from the computer the cell that is associated with the card you are testing and verify if the associated content is being activated.
  • If the contents of the card that you had previously tested are not played when you zoom in, try reprogramming the card, and try again.

2. When a card or sticker is placed close to the reader, a Windows sound is played

It’s possible to eliminate the card detection warning sound generated by Windows on the sound settings:

Within the terms of the legal warranty, we undertake to rectify for free by means of repair or replacement the defects of the product derived from defective materials or manufacturing defects.

Any unauthorized alteration or modification of the product will void this warranty.

This product meets the standards:

ISO 18092, ISO 14443, ISO 7816,  NFC Forum, FeliCa Performance Certification, PC/SC, CCID, LASCOM, EN60950/IEC 60950, CE, FCC, VCCI, MIC, KC, RoHS 2, USB Full Speed, Microsoft® WHQL

The declaration of conformity can be downloaded from the BJ Adaptations website. Technical service and after-sales.

If, despite correct handling, the product does not work properly, contact us at the following address:

BJ Adaptaciones
C/ Mare de Deu del Coll, 70, Bajos
08023 Barcelona, España
Phone: +34 93 285 04 37
Fax: +34 93 553 56 34
e-Mail: info@bjliveat.com
http://www.bjliveat.com